Zooming in reveals the lush, granular detail of the environment and your city, down to the roads paved between structures, the cars driving on them, and animated icons for the colonists working at your factories and energy plants. The colonies control these territories as whole units, staking out the entire chunk of land when they start a settlement there. The randomly generated features of the region are grouped into territories with declarative, epic names – Redemption Cliffs, the Bog of Hope, and, less poetically, the Nice Place with Trees. Ostensibly, your goal is to take over the entire planet, but the game smartly keeps focused on a smaller region of Gallius IV. Rather than try to rework the format too drastically, Deadlock puts attention on the planet you’re colonizing and the impact that its physical and political geography have. The terrain in this sector of Gallius IV offers a plethora of resources – and lightning rods for conflict Technologies like Chaos Computers and Cortex Scanner sound cool as hell, but at a glance, they don’t give much indication of their purpose besides more resources or military power or whatever. The expeditionary sci-fi story translates well to this genre about spreading across a new world, though sometimes the futuristic elements obscure what you’re progressing towards. ![]() Extreme environmental events will rock the planet, from plagues and earthquakes damaging cities to ion storms that block out the orbital mapping satellites. ![]() (The humans landed too, and they dress like explorers from the Italian Renaissance, appropriately on-the-nose for a game about colonization.) An eighth alien species orbits the planet, profiting off the war by selling resources and information on the black market, though turning to them will lower a colony’s morale. The seven colonizing species have unique cultural traits, like the anteater-esque Uva Mosk, who forage for resources at an accelerated rate. The space colonization theme goes off in a slightly more fantastical direction from there. Over time, they research new areas of science, discovering advancements in technology and more powerful weaponry. The colonists use labor and natural resources to build cities and take care of the upkeep for their empire. If Deadlock isn’t a direct copy of expansionist strategy games like the Civilization series, at least it owes them a huge debt for liberally borrowing their themes and appearance, even the style of their interfaces. You may download the newest version of Omni Trainer on this page.Ĭopyright © 2002 - Redblock, Inc.The Re’lu capital city, showing their unique pyramid architecture Version 1.0 of Omni Trainer was released on August 6th, 2002. Note: The locations.sav includes all the above location lists You may send requests for Location Lists to be created to Date Omni Trainer locations.sav - 7,787 bytes - Updated on August 16th, 2002 with new Warcraft 3 cheatsĬheck frequently for updates since this list changes frequently. Omni Trainer Version 1.0 - 427,587 bytes - Updated on August 16th, 2002 with the new locations.sav ![]() Welcome Omni Trainer Welcome Page Technical Info Omni Trainer Technical Information Screen Shots Omni Trainer Screen Shots Compatibility Omni Trainer Compatibility Downloads Omni Trainer Downloads Contact Us Contact Information Links Useful Links
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